Winterfell

Tools:
Unreal Tournament Editor, Unreal Tournament

Role:
This was a solo project I designed to learn Unreal.

Overview:
The project was to create a Capture The Flag level inspired by a space seen in movies or TV. We were to go from graybox, to first pass art to give us an idea of a level design pipeline. I also decided to document the entire process and create a Level Design Document based on other works.

Process:
For this project I wanted to capture as much of Game of Thrones as I possibly could as its environments in the show were really well made.

The challenge was keeping it like the show while also making sure each team was balanced. The problem was that in the show, the castle was not symmetrical and had more buildings on one side of the wall.

So instead of taking and exact copy and remaking it. I took the more important aspect of the castle. This being the walls, the sept, the courtyard, and the godswood areas and tried to create them in a symmetrical map while adding interesting paths to navigate through. I also tried to find assets that were as close to the show as I could find.

the last challenge was highlighting paths players could take while in the dark. To do this, I made the skybox and directional light very dark and used quite a bit of point lights to light up entrances and doorways.

Takeaways:
This project taught me the Level Design pipeline and good practices on how to make levels. it showed me how to properly use space and how to pace a level so it's not too boring or rushed.