Save Squiggly

Tools:
Unity, Makey Makey, Visual Studio, Substance Painter, FMOD, Electrical Wire

Roles:
Controller Creator/Designer, and Programmer

Overview

This was a project created with a group of 5 people during a 4 day Game Jam, competing against 45 other teams at Sheridan College. The theme behind this Game Jam was to create a game using an alternate controller with a Makey-Makey.

An Alien has Landed on planet Earth but you're not the only one to see this. A chef from a restaurant wants to try and cook it to see what it tastes like. Try and help squiggly by yourself or with up to 3 others for as long as you can to avoid whatever the chef throws at you.

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Design Goals

Realism

- Have the player feel like they are holding and touching the character
- Have what is being done to the controller reflect on screen

Pick up and Play

- Easy to understand and quick to learn
- Can play for as long as they want

Driven To Save

- Give a sense of need to save and pity what could happen
- give the player emotional attachment to the character

Process

Controller Creation
Trying to get an idea of how we wanted the controller to look was challenging. Originally it was going to be a box in the middle of the ring with 4 strings attached to that ring and 1 player would move the box inside the ring.

This brought up an issue of portability, how easy it will break, and how well the interaction works. So instead, I decided to make it just the box and stings coming out from it. Doing this also allowed for 1-4 players to play at once which brought more engagement and strategy when playing.

YouTube video preview image
YouTube video preview image

Controller Design

With the idea and shape of the box finished, it was now deciding how to box would function. The challenge I faced with this was how to make the controller feel different from just an on/off state like pressing a button.
 
I did this by looking at a pinball machine ball launch "plunger". I took the idea of having a type of force be applied when players were pulling the strings like in the plunger and its spring pull back.

I wasn't able to put 4 springs inside the box in such a short period of time. So I used another option that was much simpler by using door hinges and elastics to give a feeling of force feedback as they were pulling

Takeaways

This game taught me how to make a controller that not only functions but feels good to use. It also showed me how tough it is to make a game in a small amount of time and how multiple skill sets are needed to accomplish the objectives laid out in front of us.

Judges from the Hand Eye Society and alumni from Sheridan awarded this game with "The Best Use of Makey-Makey".